Shader "Projector/Projector Multiply"
{ 
	Properties
	{
		_Color ("Main Colour", Color) = (1,1,1,0)
		_ShadowTex ("Cookie", 2D) = "gray" { TexGen ObjectLinear }
	}
	Subshader
	{
		Tags { "RenderType"="Transparent" "Queue"="Transparent-100" }
		Pass
		{
			ZWrite Off
			Fog { Mode Off }
			ColorMask RGB
			Blend SrcAlpha OneMinusSrcAlpha
			SetTexture [_ShadowTex]
			{
				constantColor [_Color]
				combine texture * constant, texture * constant
				Matrix [_Projector]
			}
		}
	}

}